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abook_android
abook_check
Commits
546f8509
Commit
546f8509
authored
May 18, 2023
by
Kazuyuki Hida
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2 changed files
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14 additions
and
5 deletions
+14
-5
ABVJE_UI_Android/src/jp/agentec/abook/abv/ui/home/activity/AgreementToTermsActivity.java
+5
-0
ABVJE_UI_Android/src/jp/agentec/abook/abv/ui/home/activity/LoginActivity.java
+9
-5
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ABVJE_UI_Android/src/jp/agentec/abook/abv/ui/home/activity/AgreementToTermsActivity.java
View file @
546f8509
...
...
@@ -205,6 +205,11 @@ public class AgreementToTermsActivity extends ABVUIActivity {
PreferenceUtil
.
putUserPref
(
context
,
ABookKeys
.
AGREEMENT_TO_TERMS_VERSION
,
version
);
}
/**
* 規約同意バージョンをクリア(動作確認時に使用するために残しておく)
*
* @param context
*/
public
static
void
clearVersion
(
Context
context
)
{
PreferenceUtil
.
removeUserPref
(
context
,
ABookKeys
.
AGREEMENT_TO_TERMS_VERSION
);
}
...
...
ABVJE_UI_Android/src/jp/agentec/abook/abv/ui/home/activity/LoginActivity.java
View file @
546f8509
...
...
@@ -101,7 +101,11 @@ public class LoginActivity extends ABVLoginActivity {
private
InputMethodManager
imm
;
private
static
List
<
LoginActivity
>
pendingActivityList
=
new
ArrayList
<>();
/**
* 規約同意画面をActivityで実装したため、LoginActivityをfinish()するタイミングが変わったので、
* それを調整するため、その管理をするために内部にスタックを持たせた。
*/
private
static
final
List
<
LoginActivity
>
pendingActivityList
=
new
ArrayList
<>();
@Override
public
void
onCreate
(
Bundle
savedInstanceState
)
{
...
...
@@ -290,9 +294,13 @@ public class LoginActivity extends ABVLoginActivity {
@Override
public
void
onPause
()
{
super
.
onPause
();
// 後でfinishする
pendingActivityList
.
add
(
this
);
}
/**
* スタックに含まれたLoginActivityをfinish()
*/
public
static
void
finishPendingActivity
()
{
while
(
pendingActivityList
.
size
()
>
0
)
{
LoginActivity
activity
=
pendingActivityList
.
remove
(
pendingActivityList
.
size
()
-
1
);
...
...
@@ -300,10 +308,6 @@ public class LoginActivity extends ABVLoginActivity {
}
}
public
static
void
clearPendingActivity
()
{
pendingActivityList
.
clear
();
}
@Override
public
boolean
onKeyUp
(
int
keyCode
,
KeyEvent
event
)
{
if
(
keyCode
==
KeyEvent
.
KEYCODE_BACK
)
{
...
...
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